iOS - Accelerometer

Accelerometer is used for detecting the changes in the position of the device in the three directions x, y and z. We can know the current position of the device relative to the ground. For testing this example, you'll need to run it on adevice and to doesn't work on simulator.

Accelerometer – Steps Involved

Step 1. Create a simple View based application.
Step 2. Add three labels in ViewController.xib and create ibOutlets naming them as xlabel, ylabel, and zlabel.
Step 3. Update ViewController.h as follows −
#import <UIKit/UIKit.h>

@interface ViewController : UIViewController<UIAccelerometerDelegate>
{
    IBOutlet UILabel *xlabel;
    IBOutlet UILabel *ylabel;
    IBOutlet UILabel *zlabel;

}
@end

Step 4. Update ViewController.m as follows −
#import "ViewController.h"

@interface ViewController ()

@end

@implementation ViewController

- (void)viewDidLoad
{
    [super viewDidLoad];
    [[UIAccelerometer sharedAccelerometer]setDelegate:self];
    //Do any additional setup after loading the view,typically from a nib
}

- (void)didReceiveMemoryWarning
{
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.
}
- (void)accelerometer:(UIAccelerometer *)accelerometer didAccelerate:
  (UIAcceleration *)acceleration{
    [xlabel setText:[NSString stringWithFormat:@"%f",acceleration.x]];
    [ylabel setText:[NSString stringWithFormat:@"%f",acceleration.y]];
    [zlabel setText:[NSString stringWithFormat:@"%f",acceleration.z]];
}

@end

Output

When we run the application in iPhone device, we'll get the following output −
iOS Tutorial

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